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Master Technology Table

Era

Periods

Materials

Energy

Transportation

Information

Biology

Armament

Sapient

2.5M-1M BC

Wood, bone, stone

Muscle

Muscle

   

Clubs

Adaptive

1M-300K BC

 

Fire

     

Stone axes

Syntactic

300K-35K BC

Skins

 

 

Syntactic Language

 

Spears

Symbolic

35K-8K

Textiles

 

Canoes, Kayaks

Symbolic drawings

Herbal medicine

Bows

Neolithic

8000-5000BC

Clay

 

Domesticated animals

Pictographs

Agriculture,
domesticated animals

 

Chalcolithic

5000-3500BC

Cooper, gold,
stone construction

 

Road networks

Writing, abacus

 

Cooper axes

Metal

3500BC-1300CE

Bronze, Iron

Primitive water and wind

Wheel, Galley,
Sail ships

Heliograph

 

Metal Armor, swords,
Siege engines, crossbows

Pre-Industrial

1300-1780CE

Gunpowder,
simple chemistry

Advanced mechanical

Advanced sail ships

Printing press

Microbe detection

Cannon, muskets

Steam

1780-1840CE

Complex chemistry

Early steam

Early railroad,
steam boat

Accurate clocks

Early vaccination

Advanced cannons,
early rifles, handguns

Steel

1840-1900CE

Early steel alloys

Advanced steam,
early electric grids, coal

Railroad, iron ships, dirigibles

Telegraph,
mechanical calculators

Early surgery

Early artillery, rifles

Electrical

1900-1945CE

Advanced alloys

Internal combustion,  hydrocarbons,
primitive batteries

Automobile,
propeller aircraft

Radio

Chemical remedies,
surgery

Propelled artillery,
armored vehicles,
theatre missiles

Atomic

1945-1995CE

Plastics,
composite materials

Fission power plant,
early fuel cell, rechargeable batteries,
primitive solar

Jet aircraft, helicopter,
hydrofoil, hovercraft,
nuclear sea vessels,
expendable rockets

Radar, television,
early computers,
industrial robots

Antibiotics,
organ transplantation

Fission-fusion bomb,
sub-orbital missile, 
guided munitions,
body armor

Information

1995-2040CE

Smart materials,
nanotube carbon,
amorphous metals,
cold superconductors

Advanced batteries,
fuel cells, solar array, hydrogen fuel grid

Magnetic rail,
hypersonic aircraft,
RLV orbital shuttles,
Low thrust ion/plasma

Global info network, advanced computers,
portable computers,
simple robots

Retrovirus design,
mammalian cloning,
gene therapy

Smart munitions,
ROV armament,
IR-UV lasers,
missile interceptors

Fabrication

2040-2090CE

Plastcrete composite,
C12 macrostructures,
fabrication plants,
cool superconductors

He3/D fusion plant,
ASP panels,
early MSMH fusion

Beanstalks,
low thrust fusion,
high thrust plasma,
early ramscoops

VR network,
implanted computers,
early Q computers,
improved robots

Organism design,
cell regeneration,
Renuex regeneration,
early hibernation

Wexler bombs,
particle plasma guns,
x-ray lasers,
gauss cannons

Nano

2090-2150CE 2350-2460CE

Nanocomposites,
fabricator rooms,
warm superconductors

MSMH fusion plant

High thrust ion,
advanced ramscoops

VR implants,
effective Q computers,
advanced robots,
high cyborgs

Improved Constructs,
rapid cloning,
nanomed implants,
improved hibernation

Powered armor,
gamma lasers,
gauss rifles,
stun wands

Quantum

2150-2200CE
2460-2540CE
4800-5000CE

Biological materials, fabricator boxes,
hot superconductors

Compact fusion plant,
early antimatter

High thrust fusion,
pseudograv repulsors,
gravstar F1,F2

Sentient QC nodes,
semi-sentient robots,

Improved nanomed,
advanced hibernation,
brain regeneration

Antimatter munitions,
fusion cannon,
plasma rifles,
high gamma lasers

Vacuum

2200-2250CE
2540-2710CE 5000-5500CE

Animate matter,
collapsed materials, containment fields

Vacuum distillation, antimatter devices,
portable fusion packs

HSPG thruster,
gravstar F3,DF,
macrojump I, IIa

Advanced QC nodes,
self replicating machines

Advanced nanomed,
simple genetic Variants,
Ultra regeneration

Positron cannons,
fusion rifles,
neural stun guns

Hyperstring

2250-2310CE
2710-2900CE
5500-6750CE

Molecular materials,
open fabrication,
gravity compensation

Advanced distillation, antimatter batteries

Advanced HSPG,
tactical teleporters,
gravstar SD,
macrojump IIb,c

Sentient QC robots,
memory transfers,
artificial life

Mental restoration,
Zenith regeneration,
Restoration regen

radiant shields,
disintegrator cannons,
planet busters,
autonomous warbots

Post-Material

2310-2350CE
2900-3250CE
some 6750CE+

Living metal,
degenerate materials,
rapid fabrication

Compact distillation, antimatter minicells

Orbital teleporters,
planetary rings,
microjump I-II,
(macrojump III)

Sentient implants,
HQ computers,
simulariums

Full genome therapy,
human-AI interface,
Life Therapy,
Eternal Therapy

Gray forcefields,
disintegrator rifles,
disruptor cannons

Transformational

3250-3800CE

Real-time fabricators

Portable distillers

Single node teleport,
personal starships,
microjump III-IV

Full AI-bio interface

Incremental biomorphisis, Elixir/Extensor drugs

Clear force fields,
hand disintegrators,
hand disruptors

Early Worm

3800-4200CE

Quantum materials

Dark energy panels

Worm drive A-C
(microjump V-VII)

Sentient matter

Full biomorphisis

Stasis cannons

Worm/Stasis

4200-4800CE

Q-Stasis materials

Dark energy chips

Teleport suits,
lunar teleporters,
worm drive D-E (F)

 

Rymar stabilization

Stasis rifles

High Worm

Founders

   

Planetary gateways,
worm drive F-G

   

Nova bombs

Gate

Gatebuilders

   

Interstellar gateways,
(worm drive H-I)?

     

Note on technology era periods:

The dates above represent the periods that correspond with the maximum sustainable technology level in Human Space.  Especially during the sixth millennium and later, some Grand Federation technology one level higher than the Human Space norm leaked into interstellar civilizations in the Coreward Region, Mendam Codominium and Star Kingdoms Confederacy, though such technology was neither widespread nor sustainable.  Certain specific applications of bio-machine interfaces remained at higher technological levels though the efforts of the Zhretra and the Mechanist Church. The Zhantlas Union, in its close relationship with the Grand Federation reached sustainable early microjump technology by 6100CE.  Conversely, many worlds and even entire interstellar states lagged considerably behind the maximum levels indicated above.  Not only did some worlds retain only an iron age culture, but the Terran Khalifate, for instance, remained at early macrojump levels far into the seventh millennium.  Similar lags occurred during the Dark Age preceding the Empire of Humanity, with Terra remaining in the late fusion era well into the twenty-eighth century and some colony worlds reverting to pre-industrial or iron age civilizations before recontact.

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